> ## Knowledge Base Index
> Fetch the complete knowledge base index at: https://sportfun.crisp.help/sitemap.xml
> Use this file to discover available pages before exploring further.
> Pure-Markdown content can be obtained by appending a '.md' suffix to the content URLs listed in the sitemap (without the trailing slash).

# Reputation is live [17/09/26]

| Reputation, or Rep, is a new system that rewards active managers with better standard trading fees. Tournament success can also earn more freedom to realise rewards, while rapid, heavy selling can face higher fees before it harms other managers. 

### How Rep works

Rep supports the direction we have been working towards since February: making success on Sport.fun about playing the game, competing and showing skill.

Every manager has one Rep score, from 0 to 1,000, shared across Football and NFL. You can build Rep by participating in the game:
* Completing an eligible tournament adds 10 Rep.
* Qualifying FUN Season activity adds 15 Rep when the season ends.
* Soon a revamped Objectives system will contribute too. 

Tournament Rep is awarded for eligible participation, not for finishing position. You do not need to win to build your Rep, and your Rep doesn’t fall simply for being inactive. 

Build your squad, compete in eligible tournaments and grow your Rep. And when you need to make changes, ordinary selling at the standard fee does not reduce it - selling is an important part of the game. We want to celebrate winners and make realising the rewards you have earned feel like a positive part of the game.

Rep is only lost when a completed release, or the release side of a swap, is charged at a raised fee of 15% or more. Larger raised fees result in larger Rep deductions.

### Better Rep means better standard fees 

Alongside the introduction of Rep, we are removing the transfer window and reducing the standard fees for everyday trading:

| **Action** | **Previous standard fee** | **New standard fee** |
| Sign | 5% | 3% |
| Release | 5% | 4% |
| Swap | 9% | 6% |

These are the Neutral fees before any Rep discount or other applicable market health fee.

Our most dedicated managers at Pro level or above receive a discount on their standard trading fees:

| **Rep level** | **Fee discount** |
| Pro | 20% |
| Pro II | 25% |
| Pro III | 30% |
| World Class | 35% |
| Legend | 40% |

**At Legend level, that means standard fees of 1.8% to sign, 2.4% to release and 3.6% to swap.**

If your Rep falls below Neutral, additional sell fees will apply.

Your exact Rep score, level and history are visible in your profile and are private to you. Managers at Pro or above may display a badge showing their Rep level on leaderboards and elsewhere in the game.

### Start with good Rep. Keep it through how you play.

We have taken a generous approach to starting Rep.

Existing FUN Season progress has been used when setting launch positions, and recent participation has also been considered so that active managers are recognised from the beginning.

New managers start at Neutral and can build their Rep through eligible tournaments and qualifying FUN Season activity.

### Protecting normal play from rapid, heavy selling

Ordinary squad building and everyday trading should remain practical. At the same time, another manager should not be able to release a substantial part of their squad rapidly into the market on the same terms as normal play.

The new system therefore looks at how much of your squad value you are releasing over shorter and longer periods. Larger and faster releases can move into higher fee tiers.

If this applies, it will appear in the trade screen as a **Manager Surge Fee**. You will see the fee before confirming the release.

The release you are proposing is included in the calculation. Reducing its size or allowing more time between releases may result in a lower fee.

If another fee also applies, the fees are compared rather than added together and you only pay the highest one.

Manager Surge Fees apply only to direct releases. Swaps do not receive a Manager Surge Fee and do not count towards your Manager Surge selling history.

However, a player-specific fee can still apply when you swap out of a player whose market is already under pressure.

### Winners get more freedom - not fastest sellers

Winning should give managers more freedom - not less.

Eligible tournament rewards can earn protection from Manager Surge and Market Impact fees. The more you win, the more protected selling allowance you can earn. 

Managers who earn eligible tournament rewards can receive additional protected selling capacity. This is live now, and shortly after launch we will add visible confirmation that sell restrictions have been waived on that release due to good performance.

Standard trading fees and player-specific fees can still apply.

### Why we are making this change

Sport.fun is a sports game with a manager-owned market. To grow, we need both a great game that rewards skill and a market that managers can trust. If current and future managers lack confidence in shared liquidity because it can be used for rapid exits then the game will not grow, no matter how good we make it.

Building a better game and building healthier markets are not alternatives. We need to do both.

The team does not pocket the extra fees generated by market-protection measures. They are used to support liquidity and market health and to help grow the game.

Rep also changes where benefits are directed. The previous FUN Season fee rebate is being replaced by ongoing Rep discounts. Over time, more benefits will be connected to playing, competing and taking actions that help the game grow, rather than simply holding.

That means better standard terms for managers who participate constructively, more freedom for managers realising rewards they have won, and stronger protection when somebody attempts to exit rapidly.
