How does Football scoring work?

Football players earn and lose points from real match events. Some actions carry the same points across all positions, some have different weighting depending on where the player plays.


The Sport.fun scoring model rewards the full range of contributions players make on the pitch - from goals and assists to tackles, interceptions, key passes and goalkeeper actions.


Decisive actions carry the greatest rewards, while routine actions contribute more modestly - this helps scores reflect both the statistics and what fans see on the pitch.


Scoring is the same across the free to play and Pro versions of Football.


How scoring works


  • Scores are calculated using official match data supplied by Opta, which records and classifies each action.
  • Points vary by position. The matrix below shows the total points awarded for each action, not additional position bonuses.
  • Some actions stack (score in more than one category). For example, a midfielder completing an accurate pass in the final third also scores for an accurate pass in the opposition half, earning 0.75 points in total: 0.50 + 0.25.
  • In cup matches, scoring continues until the end of extra time. Actions during a penalty shoot-out do not count.


Live scores may change if Opta updates or corrects the underlying match data. Scores are finalised at midnight UTC following the final match of the tournament.


Scoring matrix


Category

Action

GK

DEF

MID

FWD

Appearance

Started match or subbed on

10

10

10

10

Goals

Goal scored

60

60

60

60

Shooting

Shot on target

10

10

10

10

Shooting

Shot blocked by opponent

3

3

3

3

Shooting

Shot off target

0

-0.5

-1.5

-2.5

Shooting

Big chance missed

-5

-5

-8

-10

Shooting

Penalty missed

-10

-10

-10

-10

Assists

Assist

30

30

30

30

Assists

Assist - penalty won (scored)

30

30

30

30

Passing

Big chance created

10

10

10

10

Passing

Key pass

2

2

2

2

Passing

Accurate pass in final third

0.25

0.25

0.25

0.25

Passing

Accurate pass in opposition half

1

0.50

0.50

0.50

Passing

Accurate pass in own half

0.25

0.25

0.25

0.25

Attacking

Successful dribble

3

3

3.5

4

Attacking

Miscontrol (loses the ball)

-3

-3

-2

-1

Attacking

Dispossessed (loses the ball to another player)

-5

-5

-3

-1

Attacking

Foul won

2

2

2

2

Attacking

Penalty won

10

10

10

10

Attacking

Offside

0

0

-3

-3

Clean sheet

Clean sheet (45+ mins)

40

30

10

0

Defending

Goal conceded (from second goal onwards)

-5

-5

-3

0

Defending

Blocked shots

5

5

5

5

Defending

Duel lost

-2.5

-2.5

-1.75

-1

Defending

Duel won

3

3

3

3

Defending

Successful tackle

4

4

3.5

3

Defending

Last player tackle

15

15

15

15

Defending

Ball recovery

1.5

2

2

2

Defending

Effective clearance

1

1

1

1

Defending

Effective headed clearance

1

1

1

1

Defending

Interception

4

4

4

4

Defending

Interception, in the box

5

5

5

5

Defending

Cross blocked

2

2

2

2

Defending

Clearance off the line

20

20

20

20

Saves

Penalty saved

30




Saves

Big chance saved

3




Saves

Save from shot, outside the box

4




Saves

Save from shot, inside the box

7




Goalkeeping

Successful sweeper keeper

4




Goalkeeping

Smother

4




Goalkeeping

Punch

4




Goalkeeping

High claim (catches cross)

4




Goalkeeping

Six second violation

-5




Goalkeeping

Cross not claimed

-5




Errors

Own goal

-20

-20

-20

-20

Errors

Penalty given away

-20

-20

-20

-20

Errors

Red card

-20

-20

-20

-20

Errors

Yellow card

-10

-10

-10

-10

Errors

Error leading to goal

-20

-20

-10

-10

Errors

Error leading to shot

-10

-10

-5

-5

Errors

Foul committed

-3

-3

-3

-3


Clean sheets: Players must play at least 45 minutes to qualify. The bonus is based only on goals conceded while the player is on the pitch, so they can still qualify if their team concedes before they come on or after they are substituted.


Match result bonuses


Players can also earn bonus points when their team wins or draws. The bonus reflects the strength of the competition, with larger rewards available in higher-ranked competitions and matches.


These points are awarded in addition to the player’s action score.

Competition

Win

Draw

Champions League knockouts, Premier League

30

15

La Liga, Bundesliga, Serie A, Champions League league stage, Europa League knockouts

20

10

Ligue 1, Nations League

10

5


A win or draw bonus is halved if the player is on the pitch for fewer than 45 minutes.


Big match modifier


Some matches receive a Big Match Modifier, regardless of the competition. When both teams have an Opta Power Ranking of 88 or higher, the match is treated as a top-tier fixture because of the strength of the teams involved.


The usual playing-time rule is applied to the competition’s standard result points first. The Big Match Modifier - 10 points for a win or 5 points for a draw - is then added in full:

  • Fewer than 15 minutes played: no win or draw points
  • 15–44 minutes played: half the standard competition result points, plus the full Big Match Modifier
  • 45 minutes or more played: full standard result points, plus the Big Match Modifier

The total result award is capped at 30 points for a win or 15 points for a draw.


Tiebreakers and edge cases


Cancelled matches, sub-45-minute appearances, tie-breaks, and other special cases have their own rules - see Tiebreakers and Edge Cases for more information.


Where can I see my players' scores?


When viewing the Live page, you can click on any player's score to see the breakdown of how their points were awarded.

Updated on: 15/09/2026

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